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Post by Admin on Sept 12, 2013 19:52:46 GMT -6
Name: Maximus Antilles Species: Human Company: The Red Cohort Class: Barbarian (Likely to become warrior after I find armor ) Credits: NA Weapons: Short Swords, Spear, Shield. He still uses the weapon he had when exiled. Current Abilities: Berserk Story Plot: A famous and successful general who, after being betrayed by his second in command in a battle that would cost the lives of all but ten of his men, Maximus became stricken by grief at the loss of so many friends and his honor and began drinking to escape the memories of his fallen friends. Disgraced by the Lord he served and exiled, he became a drunk who wandered from place to place, with few even knowing his name. Eventually he came to Wildgard where no one knew his past, and so has elected to stay here in Fort MacNeil under the guise of simply being a homeless drunk that was given a place to stay by Gavin MacNeil. With the aid of his new friend Maximus came to terms with his past, and began serving in the Cohort as The General, reclaiming his title. Physical Description: A grizzled man with brown hair, green eyes and a strong jawline. He stands 5'7" tall with an athletic build. Garb: The red tabard he wore as general in his defining battle, kept as a reminder of the men he lost. An armband that tallies the enemies he slew and major battles won with his direction. A plain black belt. A fur sash made from rabbits pelt, a black cape and on occasion an embellished helm. Motives:Grief, knowledge, order. Personal Motto: Unless you do your best, the day will come when, tired and hungry, you will halt just short of the goal you were ordered to reach, and by halting you will make useless the efforts and deaths of thousands. You can prevent your opponent from defeating you through defense, but you cannot defeat him without taking the offensive. History of Family: The Leonis family was a prominent family in Rome, but upon his fall from grace Maximus was exiled from the family, so he took up a new name: Maximus Antilles. Now his family extends to those he trusts and counts among his closest friends. Role in Wildgard: General of Fort MacNeil, member of the Red Cohort and frequent cause of more than a few recruits training bruises.
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Post by Gavin MacNeil on Nov 11, 2013 21:00:10 GMT -6
1. What is the character's stature and build? Are they overweight or lean? What is their height and weight? Maximus stands 5'7" tall and roughly 160 pounds. He is as muscled as a military man usually is and keeps himself as fit as he can.
2. How old are they? Maximus is 47 years old.
3. Describe their posture; is it good? Do they carry themselves well? Are they crooked, straight, or handicapped? Maximus is usually found standing tall, but on the occasional bad day can be seen slouched over a drink at the bar.
4. Are they in good shape or out of condition? Are they muscular, weak, or strong? Any special abilities or super powers? Maximus is in good shape from years of military training, and manages to maintain the strength of a man twenty years younger than him.
5. How is their health? Any illnesses or conditions? Maximus is in good health, but struggles with his age, which is beginning to impede him from being able to do everything he used to do.
6. Are they physically active or sedentary? A fast or slow mover? Maximus tries very hard to keep himself active, be it through training with the troops or personal tests of endurance. Maximus is trying very hard to slow the negative side effects of his age, and so tries to be as fast as he can and work as hard hard as he can 24/7. 7. Are they clumsy, awkward, or graceful when they move, walk, or run? A certain boldness is still visible in his walk from his days of being a General, his head held high and his broad shoulders swaying slightly from habit.
8. Would you describe the character as good looking, pretty, beautiful, average, plain, ugly, disfigured? He has a certain rugged handsomeness; his skin is rough and he has the occasional scar, but otherwise he might be considered good looking.
9. How does the character regard their physicality? Are they proud, ashamed? Maximus has no shame in his scars from battles of old, and even a little pride in a few. He pretends not to care about his physical condition, but compliment him and he will remember it a long time.
10. Describe their complexion and skin. Dark, light, clear, marked, tattooed, branded? He has olive toned skin with rough swordsman's hands and a tattoo that tallies every major battle he has won.
11. Describe their hair, coloring, styling. Is great care taken in upkeep, or disregarded as a nuisance? Maximus has short brown hair by military habit, but unlike his military teachings, he takes good care of it out of habit from his dealings with royalty. His beard is kept trimmed and short, and groomed when time permits.
12. How is their dexterity? Do they have good hands? Can they manipulate and create or repair? Trained from a young age to work with his hands and mind he has great dexterity. His age is beginning to creep up on him here as well, for he has noticed his hands are becoming less steady than they used to be.
13. Are they physically tense or relaxed, nervous, controlled? He is usually very controlled in his movements, but a slight tension can be seen underneath it when he leaves the fort, and he often relaxes visibly upon entering the fort's walls.
14. What part of their body would you notice first? Either his face or his build. Even for an aging man he is an intimidating sight to behold.
15. How is their eyesight? Wear glasses, blind, going blind? Color? Eyesight seems to be one of the few areas that does not seem to be impacted by his age, his green eyes are as good as ever.
The Character's Garb
1. How much clothing does this character have? Maximus is usually rather sparing in the amount of clothing he has, usually preferring to stay in uniform and buy only what he needs.
2. What kinds of items are in their wardrobe? Tabards, tunics, cloaks, and a few pieces of armor.
3. Do they have favorite articles of clothing? He rather enjoys his uniform, as he gains respect without having to say anything. Occasionally he can be seen wearing the tabard he wore in the battle of Brokenwall forest.
4. What colors are their clothes, is there a wide range? Bright or dull? What are their favorite colors to wear? Maximus tries to stick with darker colors and his traveling clothes are usually green, but he likes to wear red and black.
5. Are their clothes old or new? The majority of his clothing is new or in good condition, but keeps tabards from old battles, which are usually torn or show other signs of battle.
6. Were they bought or homemade, hand-me-downs, expensive tailored-made? His uniforms are tailor made, but his street clothes are common market bought clothes.
7. Is your character at home in their clothes or uncomfortable? Maximus is actually more comfortable in uniform than out, as that's what he wears most of the time.
8. Does your character care for their clothes, kept up and neat, do they worry about how they look? Maximus will never disrespect the uniform, he keeps it as neat as he can. His street clothes are usually well kept.
9. Does your character have to dress a certain way because of his job or position? Is it a uniform? If so, do the clothes fit their real, basic character, or are the clothes worn as a symbol or mask? As a military general he has the freedom to choose, but he generally sticks to his uniform out of choice. It's a accurate representation of himself; clean and respectful, with his personal touches in his tally of battles won and his tabard.
10. Do they dress according to a self-image of themselves? Is this self-image conscious or unconscious? At what age was this self-image set, and what circumstances dictated the image? He views himself as a soldier, and a good example of one at that. He had that image drilled into him by his training at 13 years of age, and even though his position has changed, he still sees himself as an equal to the men he fights with.
11. Discuss adornments, jewellery, or trophies that your character might wear. Are there tattoos, piercing, brandings, or ritualistic scarring, and what were the events, rituals, or circumstances that lead your character to having them? He has tabards from various battles he wears as a form of trophy, along with a tattoo of the MacNeil crest over his heart.
The Character's Voice
1. Does your character speak in a high or low pitch? He has a low voice, often compared to a growl.
2. Are they a loud or soft talker? He is usually a loud talker, his voice honed by training drills, and it carries easily.
3. Is there a wide range in the voice in volume, pitch, quality, or is the voice consistent and even? He is very consistent with his tone, low and at times gravelly.
4. Is there good resonance to the voice? Is the voice throaty, chesty, heady, or nasal? His voice comes from the chest.
5. Is there tension in the voice? Anxiety? Emotion? He has a very expressive voice, but usually the only emotion transmitted is confidence or anger.
6. Is there an accent? Anything unusual in pronunciation? Emphasis? Phrasing? There is nothing too noteworthy about his accent.
7. Is it a trained voice or just natural? Does the character try to speak well or just however it comes out? He is very natural with his voice, but it changes and becomes much more rough when in battle.
8. Is the speech clear or muddy? Do they mumble? Are they distinct? He is very distinct, and clear, which was trained into him in battle.
9. Is the voice comforting or irritating? Reassuring or disturbing? Are they self-conscious when they speak to others? How large a group could they speak to before they become self-conscious? His voice is comforting until he tries to be threatening, at which point it takes a dangerous undertone. He had trouble addressing hundreds of troops early in his career, but now is accustomed to very large groups.
10. What is the first thought one might have after hearing your character speak? This is a man with authority.
The Character's Mind
1. Would you describe the character as smart, dumb, or naive? Smart, perhaps cunning.
2. Do they think quickly? Slowly? Are they quick-witted? Dull? He is thinks quickly and has very good reflexes.
3. What kind of education do they have? He was trained in the arts of war, and through his tutors learned to read and write when he was young. His position led to him being educated in court matters and proper etiquette.
4. Does the character possess a knowledge or expertise in a particular field? His true expertise is in sieges and troop deployments, but he is also a very strong sword fighter.
5. Is the character impulsive or deliberate in reaching conclusions? Would you describe them as being logical, rational, or emotional? He is very logic and rational in his plans, but on the battlefield his emotions and anger can often influence him.
6. Do they think things out before they speak or blurt out the first thought? He never speaks without thinking through any possible reactions.
7. Do they have contemplative times? What occupies their mind when alone? He is very pensive when planning battles, and when alone he tries to plan any future scenarios he might encounter.
8. Would they be considered an idealist? A pragmatist? A dreamer? An idea person? An action person? He is an idealist, but also a man of action. This can get him into trouble with those who work with him, but it's understandable given his position.
9. Are they motivated chiefly by abstract ideals or practical rewards? He is often motivated by both, as his ideals tend to lead him to rewards.
10. Can your character tell a joke? His humor is a very hidden side of him, so few have seen that he can indeed tell, and take, a joke.
Coming soon, part 2.
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Post by Gavin MacNeil on Mar 1, 2014 22:26:44 GMT -6
The Character's Emotions and Personality
1. Is your character an introvert or an extrovert? Extroverted. 2. Do they get along well with people? Do they have charm or charisma? Are people naturally attracted to them? He has a commanding presence, and when you get to know him well enough, an element of gruff charm. 3. Do they have many friends? Any close friends? Lord Gavin MacNeil would be the closest friend he has, beyond that, he would consider his 15 or so surviving men from the Brokenwall ambush as his close friends. 4. Would you describe your character as hot-blooded or cool headed? If his friends are in danger he has little patience, but otherwise is quite willing to wait and plan. 5. Do they have a narrow or wide range of emotions? Do they show, or are the emotions concealed? Why? He has a wide range of emotions, but when on duty or in front of his men, he keeps them concealed for the most part. 6. Do they indulge in emotional peaks, outbursts, or valleys? Often? Seldom, and never in front of his men. His last loss of control was after the ambush and betrayal, where he fell into depression and drank to excess. 7. Would you describe them as sensitive or callused? Callused, he has been through enough death and loss that he has become hardened to the world. 8. Is your character suspicious, cautions, trusting, or oblivious about people or situations? He is always very cautious, planning to his contentment. 9. Are they an aggressive or reactive person? Act or react? He prefers to react, exploiting a weakness or oversight. First he makes his position unassailable, them focuses on the attack. 10. Do they typically take positive or negative action? Positive. He aids a situation as much as he is capable. 11. In a dangerous or emergency situation, would they go toward the situation or run away? Towards, being hands on and willing to fight lends him confidence to confront trouble head on. 12. Is the character basically nervous or calm? Calm, though impassioned at times. 13. Does the character have a sense of humor? Do they appreciate jokes? Can he see humor in any situation? Can they laugh at themselves? He was more serious before his exile, but the time he has spent with his light-hearted lord have made him gain a sense of humor. 14. Do others find them amusing? Are they a practical joker? What do they think about tricks or jokes played on other people? When on duty, he will not be amused by pranks, but after hours, he know how to have a good time. 15. Is their humor ever cruel? No, though on occasion backhanded compliments happen. 16. Are there any conditions that would cause them to be harmful, mean, or cruel to another person? If a person holds someone or something precious to him hostage, or threatens the fort, he can be quite...abrasive. 17. Are they a loving person? Are they capable of relating to one specific person in a romantic way? He can be very warm and loving, and if he found the time could probably romance a single person and keep that relationship alive quite well. 18. Is the character loved by any other person, in what way? He is loved by his men as a brother in arms, and by his Lord as family. 19. Is the character romantically in love now? With whom? Is this a happy, rewarding or frustrating situation for them? Not currently, though he finds one of the merchant girls in wildgard quite attractive. The Character's Wealth, Power, and Influence.
1. Does this person have much money? Does it provide position or respect from others for him? He has a fair wage and savings, but it is a result of his position, not the reason for him having his position. 2. Is your character generous or selfish with their money and possessions? He is very giving, as his lodgings are provided by his Lord, his expenses are low, and he contributes freely his wages to food and better armor and weapons for his men. 3. Is the character socially prominent? Are they prominent from wealth, position, office, family history, ability or accomplishment? Yes, as a General and commander, he is next in line to rule the fort should Gavin MacNeil be away or die. 4. Does the character rate high in the "pecking order" within their own household? Town? Area? Nation? World? He is currently the only Antilles in Wildgard, he abandoned his old family name upon his exile. 5. Does this person wield much clout? Over whom and by what means? He holds sway over his men and many other members of the fort. 6. Can they command others to do their bidding, by word or manipulation? Yes, his word holds high value in the fort, and he is generally well liked in Wildgard and the surrounding areas. 7. How do they get their desires? Hard work and planning. 8. To whom are they subservient? Is this submission willing or unavoidable? Lord Gavin MacNeil, though this submission is mostly formal. He willingly obeys Gavin, but works with him more akin to an equal. The Character's Activities
1. How does the character spend their time? On watch or training with his men. Off duty he can be found planning and talking politics with Gavin MacNeil or in the Redwall Tavern 2. What does their daily routine consist of? Rise early and make the rounds, polish weapons and armor, inspect men, run drills, practice with Gavin, take watch, run errands, visit tavern. This varies greatly. 3. What is their profession or work? Military Leadership-General. 4. What things do they really like to do? He enjoys practicing his swordplay and making mock battle plans. 5. What things do they hate to do? Deal with court intrigue. 6. What are their leisure time activities? Pastimes? Recreation? He trains the men, drinks with them, browses the market, spends a bit of time with the children of the fort, giving them toys on occasion and playing games with them. 7. Do they play games? What kind? He plays a couple card games, and excels at chess. 8. Do they like to eat or drink? Does this figure largely in their lives? How important is it? He enjoys a couple flagons of ale in his off hours, blowing off steam with Gavin and his men. The Character's Favorite Things:
1. Colors? Red and Black 2. Food? A fresh loaf of bread from the baker in the square. 3. Drinks? The Spiritfire Ale from the monastery is one of his favorite drinks (mostly due to the fact it's one of the few strong enough to get him drunk) 4. Smells? He's grown fond of the smell of the fresh air on top of the Hawk's tower. 5. Time of day? Dawn. He loves watching the sun rise. 6. Season of the year? Summer, much easier to patrol at that time of year. 7. Books? The art of war and various other war stratagems. 8.Kinds of literature? Histories of famous battles and wars are his preferred reading. 9. Authors? 10. Places to visit? He would love to visit his old home, but in lieu of that he enjoys the battle halls of the 5th Kingdom and it's stories. 11. Kinds of music? A good Elven Ballad is appreciated in the background of a conversation at the tavern. 12. Musical instruments? Lute. 13. Composers/Artists? 14. Spells? 15. Abilities? 16. Fabrics? 17. Garb? 18. Plants? 19. Flowers? Lilacs 20. Trees? Cherry blossoms are a favorite. 21. Birds? Birds of prey in general. 22. Animals/Kintu? He once met a fox kintu in his travels that he admired, but his good friend and scout was a raven kintu. 23. Fairy-tale?
Character's Fears
1. What things frighten your character? Failure and the deaths of his friends. 2. Are they motivated by fear? Yes. 3. To what extent are they motivated by fear; never, occasionally, usually, constantly? Seldom. 4. What would this character think were the three most terrible things that could happen to them? Failing his lord, failing his people, and death without honor. 5. What would they think were the three most wonderful things that could happen to them? Finding love, regaining his lost honor, and making peace with his past. 6. What is the one thing that your character would never want anyone else to find about him or herself? What are they hiding? He doesn't hide much anymore, but he used to be afraid people would find out he was a failed general who let his army die and reject him for it. The Character's Religion
1. What are their specific religious beliefs? Do they belong to a specific sect or creed? Do they advocate that group's beliefs? He has no formal religion, but follows his own moral code. He admires certain religions for their creeds, and sometimes adopts part he agrees with. 2. How important is religion to your character? Not very, but he does believe in a personal code being needed for guidance. 3. Are they pious, devout? No, but respects all those who are, along with their respective gods. 4. In what religious activities or rituals do they engage? What percentage of their time is devoted to it? None, but polishing his equipment has become a meditative morning ritual for him. 5. How does religion motivate their actions or affect them? His code guides his actions, and his belief in honor keeps him honest.
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