Post by Cyndra Sharn on May 20, 2014 19:40:30 GMT -6
Name: Cyndra Sharn
Species: Human
Company: Fort MacNeil
Class: Healer
Credits: Level 2
Weapons: dagger, short sword
Current Abilities: cancel, cure ailments, heal, lost, mend, mute, talk to dead, banish, bless, entangle, heal extend, sleep, swords to plowshares
Story Plot: Cyndra grew up with her parents and extended family in a city where they had everything they needed. Her parents taught her to love and accept anyone she might meet and to offer help to those who needed it. She learned healing magic alongside a cousin a few years older than her, and when she was 16 her parents encouraged her to leave home and find her own path. Cyndra travelled with her cousin to a town where the two set up a sort of shop. They helped the people of the town as they could, offering their magical services as needed. Cyndra learned about plants and sewing from some of the elders, and she enjoys embroidery very much as it busies her hands while allowing her eyes and ears to observe and listen to people around her. After three years in that town, Cyndra met a young man who was just stopping in the town for the night. His path would take him through Wildgard, a place she had heard a number of stories about. Deciding it was time to go someplace else (for a while at least) she packed the things she needed and travelled with the young man to Wildgard. There she met the Druid Thea who welcomed her to the town and invited her to join the Fort. She has enjoyed her time so far at Wildgard and expects to stay for quite a while.
Physical Description: 5'4", curly brown hair half braided, small white flowers in hair, soft features, sturdy build, light skin
Garb: white long sleeved shirt, light greyish blue knee-length tunic, medium grey leggings, black mid-calf boots, brown belt with small black and small brown pouches
Motives: finding someplace where she can be useful (usefulness brings meaning to her life), just likes to help people
Personal Motto: "There's no use in living unless you do something good with your life."
History of Family: parents are both human, both still alive
Role in Wildgard: member of Fort MacNeil
Species: Human
Company: Fort MacNeil
Class: Healer
Credits: Level 2
Weapons: dagger, short sword
Current Abilities: cancel, cure ailments, heal, lost, mend, mute, talk to dead, banish, bless, entangle, heal extend, sleep, swords to plowshares
Story Plot: Cyndra grew up with her parents and extended family in a city where they had everything they needed. Her parents taught her to love and accept anyone she might meet and to offer help to those who needed it. She learned healing magic alongside a cousin a few years older than her, and when she was 16 her parents encouraged her to leave home and find her own path. Cyndra travelled with her cousin to a town where the two set up a sort of shop. They helped the people of the town as they could, offering their magical services as needed. Cyndra learned about plants and sewing from some of the elders, and she enjoys embroidery very much as it busies her hands while allowing her eyes and ears to observe and listen to people around her. After three years in that town, Cyndra met a young man who was just stopping in the town for the night. His path would take him through Wildgard, a place she had heard a number of stories about. Deciding it was time to go someplace else (for a while at least) she packed the things she needed and travelled with the young man to Wildgard. There she met the Druid Thea who welcomed her to the town and invited her to join the Fort. She has enjoyed her time so far at Wildgard and expects to stay for quite a while.
Physical Description: 5'4", curly brown hair half braided, small white flowers in hair, soft features, sturdy build, light skin
Garb: white long sleeved shirt, light greyish blue knee-length tunic, medium grey leggings, black mid-calf boots, brown belt with small black and small brown pouches
Motives: finding someplace where she can be useful (usefulness brings meaning to her life), just likes to help people
Personal Motto: "There's no use in living unless you do something good with your life."
History of Family: parents are both human, both still alive
Role in Wildgard: member of Fort MacNeil