Post by Admin on Sept 12, 2013 18:15:56 GMT -6
Name: Samael McNikle
Species: Human
Company: Einherjar
Class: Bard (6) Wizard (4) Warrior (1)
Credits: 101.75
Weapons: Single Short, Staff, Sword and Board. (Depending on the class I'm playing)
Current Abilities: Bard trolling, Wizard trolling, Warrior owning.
Story Plot: A wanderer, whose base of operations is Lands End to the south of Wildgard. A skilled caster, friend of the forests, and a helping hand.
Physical Description:
Garb: See above.
Motives: A wanderer and friend of the wilds.
Personal Motto: "Into the depths of the abyss I will go, as long as there is a friend at my back, there is no place too dark for us to conquer."
History of Family: Samael was born the son of a wandering gypsy woman, whos name has been long forgotten by her son. The child was brought into the world in a gypsy caravan, wandering all over the many kingdoms. When Samael was but two years old his mothers caravan was raided by bandits. Samael's mother begged and pleaded for the men to let her child live, "Please, let Samael live! The McNikle name must carry on!" The bandits slew his mother, however they kept the boy to be sold as a slave as he grew. All did not go according to the bandits plans however, at the age of five the bandits hideout had been overrun by Lands End heroes. A kindly old priest who had been apart of the group took pity upon the boy, and took him as his own son.
The priest had asked the boys name, "These men called me nothing but Boy, but once I overheard them talking about how they found me, and my real name." the boy answered. "What was your name before these men captured you?" the priest had asked. "They said I was once called Samael. Samael McNikle." The priest smiled upon the boy, "Then that is what you shall be known as in your new home."
From that day on McNikle had been raised in Lands End, making many friends, and becoming a great fighter, an entertainer among his friends, and protector of his new home. He admires the nobles of his kingdom, and wishes to join them in their ranks one day, bringing honor to his once lost family name.
Role in Wildgard: Visitor, ally of Zume and Sylver.
Species: Human
Company: Einherjar
Class: Bard (6) Wizard (4) Warrior (1)
Credits: 101.75
Weapons: Single Short, Staff, Sword and Board. (Depending on the class I'm playing)
Current Abilities: Bard trolling, Wizard trolling, Warrior owning.
Story Plot: A wanderer, whose base of operations is Lands End to the south of Wildgard. A skilled caster, friend of the forests, and a helping hand.
Physical Description:
Garb: See above.
Motives: A wanderer and friend of the wilds.
Personal Motto: "Into the depths of the abyss I will go, as long as there is a friend at my back, there is no place too dark for us to conquer."
History of Family: Samael was born the son of a wandering gypsy woman, whos name has been long forgotten by her son. The child was brought into the world in a gypsy caravan, wandering all over the many kingdoms. When Samael was but two years old his mothers caravan was raided by bandits. Samael's mother begged and pleaded for the men to let her child live, "Please, let Samael live! The McNikle name must carry on!" The bandits slew his mother, however they kept the boy to be sold as a slave as he grew. All did not go according to the bandits plans however, at the age of five the bandits hideout had been overrun by Lands End heroes. A kindly old priest who had been apart of the group took pity upon the boy, and took him as his own son.
The priest had asked the boys name, "These men called me nothing but Boy, but once I overheard them talking about how they found me, and my real name." the boy answered. "What was your name before these men captured you?" the priest had asked. "They said I was once called Samael. Samael McNikle." The priest smiled upon the boy, "Then that is what you shall be known as in your new home."
From that day on McNikle had been raised in Lands End, making many friends, and becoming a great fighter, an entertainer among his friends, and protector of his new home. He admires the nobles of his kingdom, and wishes to join them in their ranks one day, bringing honor to his once lost family name.
Role in Wildgard: Visitor, ally of Zume and Sylver.