Post by Admin on Sept 23, 2013 1:23:50 GMT -6
Coming Soon.
10 "Wall Points" Per Person, Per Day. Cannot be saved/stored, May collaborate with other Players, May not be transferred.
Max 100ft Per person, Per day.
Wall Building Milestones:
(Milestones are how many counts you have to complete before the Building is considered stable enough to stand on its own if you die before the entire count is complete.)
Paper : 0 count (You must redo the entire count if you die or are interrupted.)
Light Fortifications: 50 Count (Must restart at 50 if you die or are interrupted.)
Heavy Fortifications: 100 Count (Must restart at 50 if you die or are interrupted.)
Failure to reach Milestones result in reset. (Stopping count for more than 5 Seconds, Death, interruption)
Walls at 10ft that have reached Milestones remain standing unless attacked. Magical Walls require "Permanency" or fizzle, and Walls can be dispelled.
Walls and Effects on Walls:
Magic Balls:
Entangle: No effect
Lightning Bolt: Flame effect, Ignites flammable walls.
Iceball: No effect
Petrify: No Effect.
Acid Bolt: Still counts as one Red hit to location struck.
Other Spells:
Druid Spell "Warp Wood": Creates a Knothole in Wooden Fortifications. Usable for a single person only, for 60 Seconds. Closes immediately behind whoever enters or Exits. 1-way only. Warpwood Knothole does not block Line-of-Effect, Line-of-Sight, or Projectiles.
Bards "Visit" Spell: Allows Entrance to Enemy Base, this Includes any Area, Establishment, Building or Home in which Anyone to be considered an Enemy is present. However, Casting (Or Targeting) at a base or one of these Locations is Considered a Hostile Action. Thus Ending the spell.
Spells of the FLAME school Ignite Flammable walls. These spells include:
Call Lightning,
Fireball,
Flameblade,
Flamewall, (Except when casting Flamewall as a Fortification. Can remain lit with 'Permanency', and can still be dispelled.)
Lightning Bolt,
Pyrotechnics.
Exceptions to the Flame School igniting walls:
Heat Weapon. (Walls are not Weapons). And Immolation Cannot use a "circle effect" to behave on a wall.
10 "Wall Points" Per Person, Per Day. Cannot be saved/stored, May collaborate with other Players, May not be transferred.
Max 100ft Per person, Per day.
Wall Building Milestones:
(Milestones are how many counts you have to complete before the Building is considered stable enough to stand on its own if you die before the entire count is complete.)
Paper : 0 count (You must redo the entire count if you die or are interrupted.)
Light Fortifications: 50 Count (Must restart at 50 if you die or are interrupted.)
Heavy Fortifications: 100 Count (Must restart at 50 if you die or are interrupted.)
Failure to reach Milestones result in reset. (Stopping count for more than 5 Seconds, Death, interruption)
Walls at 10ft that have reached Milestones remain standing unless attacked. Magical Walls require "Permanency" or fizzle, and Walls can be dispelled.
Walls and Effects on Walls:
Magic Balls:
Entangle: No effect
Lightning Bolt: Flame effect, Ignites flammable walls.
Iceball: No effect
Petrify: No Effect.
Acid Bolt: Still counts as one Red hit to location struck.
Other Spells:
Druid Spell "Warp Wood": Creates a Knothole in Wooden Fortifications. Usable for a single person only, for 60 Seconds. Closes immediately behind whoever enters or Exits. 1-way only. Warpwood Knothole does not block Line-of-Effect, Line-of-Sight, or Projectiles.
Bards "Visit" Spell: Allows Entrance to Enemy Base, this Includes any Area, Establishment, Building or Home in which Anyone to be considered an Enemy is present. However, Casting (Or Targeting) at a base or one of these Locations is Considered a Hostile Action. Thus Ending the spell.
Spells of the FLAME school Ignite Flammable walls. These spells include:
Call Lightning,
Fireball,
Flameblade,
Flamewall, (Except when casting Flamewall as a Fortification. Can remain lit with 'Permanency', and can still be dispelled.)
Lightning Bolt,
Pyrotechnics.
Exceptions to the Flame School igniting walls:
Heat Weapon. (Walls are not Weapons). And Immolation Cannot use a "circle effect" to behave on a wall.